Updates to Don't Look Down

Hey everybody! It’s been amazing to see how much fun you and your students have had playing our newest game mode: Don’t Look Down. Based on your feedback, we’ve made some exciting updates!

Assignment Support

You can now assign Don’t Look Down as homework! This is perfect for giving students extra time to practice climbing the course while learning at home!

Checkpoints

Some of you told us that falling to the bottom was too frustrating, and caused students to give up. Well, you can now enable checkpoints when setting up your game! If a student falls to the bottom, they’ll respawn at their last summit.

Reduced Lag

We’ve reduced the amount of lag that occurs while playing Don’t Look Down. We still have some more work to do here, but generally, things should be much smoother now!

Thanks again for all your support! Hope you enjoy these updates, and remember…don’t look down!

Gimkit Creative!

The wait is over. Gimkit Creative is here!

What’s Gimkit Creative?

Unleash your creativity like never before with Gimkit Creative, which allows you to build your very own games within Gimkit! Construct maps, architect your own game modes, battle against students & friends, design unique creations, let your imagination run wild!

Gimkit Creative allows you to build your own maps collaboratively with others! Hop in with up to 60 other players (no Pro subscription required) and work together to design and play your own creations!

No Code, No Problem

With Gimkit Creative, you can build your own games, no coding knowledge required! Gimkit Creative’s editor is similar to working in PowerPoint/Google Slides. Instead of dragging different elements to build a presentation, you’ll drag in different elements to build a game!

More To Come

Gimkit Creative is new and exciting, but not final. It's currently in early access, which means there may be bugs or issues. We'll continue to add many new features and improvements based on your feedback!

Plus, behind the scenes, all of our 2D game modes have been built with Gimkit Creative! As we create new game modes ourselves & introduce new gameplay mechanics, Creative will get those updates too!

Get Started!

To get you started, there’s a short interactive tutorial you can play to learn the basics of Gimkit Creative. It takes about 10 minutes to complete. From there, you’ll be well on your way to designing & engineering your own maps, worlds, and game modes!

From your dashboard, click the “Gimkit Creative” tab to get started. We can’t wait to see what you make!

One Way Out balance adjustments

Hey everybody, Josh here! In the week since One Way Out was released, it’s been incredible to see you all working together to escape the ship.

I’ve heard from lots of you that this mode takes too long and is too difficult. With this feedback, we’ve gone back and made some balance adjustments to make this mode easier to complete + take less time.

 

Less Powerful Plants

We’ve made the evil plants less powerful in a few areas. Their fire rate and accuracy have decreased. Additionally, we’ve lowered their health, making it easier to knock them out. If you’re looking for a greater challenge, increase the mode difficulty to increase the fire rate, accuracy, and health of the evil plants.

 

Increased Player Health

By default, all players now have an extra 50 health, allowing them to take more hits before getting knocked out.

 

Laser Quality Of Life Improvements

Immunity Time

When a laser turns on, it now waits a split second before it actually begins to knock players out. This will prevent scenarios where a laser knocked you out, even though it appeared you were not touching it.

Path Preview

When lasers are off, they now project a dotted line showing their path. This makes it easier to see what you should be looking out for!


With these improvements, One Way Out should now be a much more enjoyable experience. If the game is too easy or too difficult for you, you can adjust the difficulty when setting up your game options.

Let me know what you all think, and thanks so much!

Assignments are being removed, making way for a brand new version

Hey everybody, Josh here!

Later this year, we’re going to be releasing a brand new version of assignments rebuilt from the ground up to work with 2D game modes.

Ever since we first launched Fishtopia, one of the most popular requests has been to allow students to play Fishtopia for homework. And our latest Cosmetics update allows students to earn XP in 2D game modes. But assignments don’t take place in a 2D game mode, meaning XP is not obtainable right now when completing homework.

Because of this, it makes sense for us to work on adding 2D game modes to assignments — and that’s what we plan to do.

Making 2D game modes work with assignments is going to be a huge technical challenge. But adding even more is having to support both types of assignments at once: the ones we have today, and the ones in the future that will take place in 2D game modes.

We’re a super small team. In terms of developers, it’s just myself and Jakub. I made the decision that instead of sinking a ton of extra time into supporting what will be the old version of assignments, we’re going to fully remove it and start over.

Starting on July 1st, we will no longer allow the creation of new assignments. On July 12th, we will fully delete all assignments on Gimkit, making way for the new version which will come out shortly after.

Your kits and all other content will remain exactly intact. Only assignments that you've created will be deleted.

I’m sorry for any disruption this might cause — I’m hoping that by making this switch over summer break, it won’t impact most of you. And hopefully, if it does, this advance notice will give you enough time to prepare.

Making this switch is a bit like ripping off a band-aid. It will sting a bit at first, but after, we’ll end up with a brand new version of assignments that will be miles better than what we have today.

Thanks for reading, send us an email at hello@gimkit.com if you have any questions!

Introducing Cosmetics!

Those little characters you’ve been running around as in Fishtopia & Tag: Domination? Well...they’re called Gims and you can now collect and wear your own in-game!

Gimkit Cosmetics

Earn XP To Level Up

Earn XP by completing actions in 2D game modes like Fishtopia & Tag: Domination. XP can be earned by answering questions correctly, or completing actions specific to each mode.

For example, you’ll earn XP when tagging a player in Tag: Domination or catching a rare fish in Fishtopia.

Once you earn enough XP, you’ll level up and get 100 GimBucks!

Gimkit XP

Spend GimBucks in The Item Shop

Save up your GimBucks to purchase Gims in the Item Shop! Once you purchase a Gim, you’ll be able to wear it in-game.

The Item Shop rotates weekly — what’s in the shop today may not be around next week. Make sure to get the items you want before they leave.

Gimkit Item Shop

Tuesdays@7 pm EST

To ensure students aren’t playing Gimkit for hours on end, we have a weekly limit on how much XP you can gain. The limit resets on Tuesdays at 7:00 pm EST.

Learn More

We hope you & your students have fun earning XP & collecting Gims. If you have questions, check out our Cosmetics FAQ blog post. See you in-game!

Changes to Tag: Domination

I released Tag: Domination yesterday. Thanks for being among the first to try it out. I heard a lot of your feedback. Many of your students thought the mode was too confusing & frustrating.

I’ve taken your feedback and made some major changes that make it a completely different mode.

More Energy Per Question

The biggest piece of feedback I heard was that it took far too many questions to be able to move. I’ve significantly increased the amount of energy gained per question, allowing students to move for a longer period of time.

No More Cash

When you played yesterday, you had to purchase upgrades with cash. Lots of you shared that it was very confusing on how to get that cash, and it was hard to tell how much you had. Because of this, I’ve removed cash from the mode. Instead of purchasing upgrades with cash, you’ll now purchase them with energy.

No More Switching Teams

Lots of you told us that switching teams when tagged took a lot of the fun away. It made it increasingly difficult for players on the team with fewer players to succeed, and it took away incentives to try to stand behind your original team.

Because of this, when you’re tagged, you’ll no longer switch teams. Your team from the start is your team until the end. Instead, the winner is determined by the team that tags the other team the most!

I think this change will have a huge impact and will lead to more collaboration & communication.

The Small Things

Finally, I’ve made lots of smaller tweaks. More areas to hide while you answer questions. You no longer lose your earnings when you get tagged. Progression of upgrades is more accessible. Lots of small little tweaks I hope will lead to a much better experience.

That’s everything! If your students didn’t enjoy playing yesterday, try playing again, and hopefully, these changes will make the experience much more enjoyable.

As always, I learn if modes are effective from you all, so let me know what you think. Thanks so much!

- Josh

Gimkit goes free.

I launched Gimkit four years ago as a school project. It cost money to keep the servers running, and I certainly wasn't going to lose money on a school project!

So, I put Gimkit behind a paid subscription and made a very limited free plan. And that model has remained the same over the years.

Not anymore.

Today, we've updated Gimkit to be a whole lot more open for those on our free plan. The game about earning virtual cash is now much more accessible to those who aren't able to pony up real-life cash.


How it works.

Over a dozen different game modes exist in Gimkit, with lots more coming soon. On our new free plan, you'll get unlimited access to our currently featured modes.

Featured modes will change throughout the year, depending on what's new, the time of year, and what we want to feature. You may also find our core modes like Classic and Teams featured and available for you to use for free.

The rest of our modes are available to you, but with a 5 player limit.

To recap:

  • Our free plan offers unlimited access to the currently featured modes.

  • Gimkit Pro (our paid plan) offers unlimited access to every mode, no matter what. That means unlimited access to Trust No One, Floor is Lava, Draw That, and everything else to come.


Current customer? We got you.

When you're a paying customer of Gimkit, we take care of you. Simple as that.

You might already be paying for Gimkit, and perhaps what's included with our new free plan is what you use Gimkit for. You might not use our different game modes too often.

If so, and you're paying for Gimkit individually, email us: hello@gimkit.com. We'll put you on our free plan, and refund you for your unused time. No questions asked.


The small print.

Beyond unlimited access to all game modes, a few other parts of Gimkit are still only available with Gimkit Pro. These include uploading images, recording audio, & creating assignments.


Thanks for the support.

Even with this change, we're not giving up on any of our values. We're not running ads or selling information. We're still a small independent business (just three full-time employees).

With that, 100% of our revenue comes from our paying subscribers.

If you haven't used Gimkit for a while, come back and give it a try. If you like what you see, consider becoming a paid subscriber to help us out. We also offer affordable group licenses for your school to cover you.

Thanks, everybody! Enjoy and stay tuned — our most exciting update ever is on its way!

KitCollab rebuilt from the ground up!

We added KitCollab to Gimkit three years ago, allowing your students build a kit together in real-time. Today, we're launching a brand new version of KitCollab, rebuilt from the ground up.

With the new KitCollab, you can collaborate in real-time, or asynchronously!

Have all your students together? Have them contribute questions, approve or reject those questions in real-time, & start the game!

Or...send a link to students and have them contribute questions on their own time. Then check back a few days later and add those contributed questions to your kit.

With the new KitCollab, how, where, and when you use it is up to you!

What's better?

Real-time or Asynchronous

Before, KitCollab could only be used when you and your students were all ready to collaborate together. Now, you can enable KitCollab, share the link, and return whenever you're ready to approve & reject questions. KitCollabs can now take place in the classroom with everyone working together at once, or over time at everyone's convenience.

KitCollab with other teachers

The old KitCollab was an experience only students could participate in. Now that KitCollab is no longer connected to the live game experience, you can use it to create kits collaboratively with anyone.

Question creation

Students now have the ability to create Text Input questions, as well as questions with multiple correct answers!

Flexibility

The KitCollab experience is completely detached from the live game experience! This removes old limits like KitCollab not being available for certain game modes, and makes way for KitCollab to be used alongside everything new we're working on!

What're the tradeoffs?

KitCollab used to be connected to the live game experience. You could run a KitCollab and then jump right into a game because you had already started hosting a game and your students had already joined. Now, you need a few more clicks in order to host a game after your KitCollab is finished.

We think this tradeoff is worth the benefits, especially being able to use KitCollab asynchronously and with other teachers. But it'll take some time to get used to, which we totally understand.

What else?

This change sets the groundwork for some exciting new things we have in development — all leading to our most exciting update ever!

As always, let us know if you have any comments, feedback, or concerns. You can share & upvote suggestions over on our feedback page and we love hearing from you at hello@gimkit.com!

Deprecated classes will soon be fully removed

Hey everybody!

Way back in the day, we had a different version of classes than the one you know now. In that old version of classes, students would select their name from a list rather than authenticating in with Google or email.

We deprecated the old version of classes on August 4th, 2020 but still kept supporting them with all the changes we've made since then.

We're now in our second school year since those old classes were a thing & continuing to support them means we're having to dedicate more engineering resources.

It's been over a year, and just about everyone has made a shift over to the classes you know today. Because of that, we'll be fully dropping support for older deprecated classes in the coming weeks.

If you're using classes and your students log in with Google or email, nothing will change for you. But if you're using classes where students pick their name from a list, these classes will be fully removed from Gimkit in a little bit.

If you have any questions or concerns, just let us know. Email us any time at hello@gimkit.com.

Thanks, everybody! I can't wait to share with you some of our greatest updates ever in a little bit!

Draw That!

Welcome to Draw That! With this mode, we take your Kit and transform it into something entirely different: a drawing game!

Students don't answer questions in this mode. Instead, students draw terms from your Kit while everybody else tries to guess what it is. Like Pictionary, but with your content, and for your entire class!

While this post will help explain Draw That, the best way to understand this mode is to try it with your class. After a round or two, you'll get the hang of it!

 

Setup

Since students draw terms in this mode, we'll need to create that list before we do anything else. Good news — we do this for you automatically by looking at the content inside your Kit.

If you want to manage your list of terms directly, click the Manage Terms button.

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This will bring up a screen where you can manage all the terms.

Add new terms manually, or from content in your Kit. Remove some terms. Export/import your list for future use. It's all here.

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Feel free to configure the other options such as Round Duration, Term Reveal, Guess Feed, and Speed Bonus. We'll go over what those mean in just a bit!

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Start Of The Round

This mode is run in rounds. Before each round, you'll decide who gets to be the drawer.

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If you want to shake things up, click the Random Student button and a student will be selected at random.

Once a drawer is selected, on their screen, they'll get to pick which term they want to draw.

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Once they select a term, the round begins!

 

During The Round

The round has begun, which means the drawer gets drawing!

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These are quick drawings, not museum-art pieces. So we just have some simple options for the student like the brush color, size, and tools to undo and clear.

For all your other students, they'll see the drawing in realtime on their screen...but they won't be told what it is. It's up to them to guess what the drawer is drawing!

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Foreign language teachers, if the term a student is drawing contains accents, quick helper buttons will be available for them.

Up on your screen, you'll see the drawing too, plus a feed of what students are guessing on the right side. You can disable this feed when setting up your game.

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Even with the best artist as the drawer, it can be difficult to actually guess what a student is drawing without some help.

Slowly over time, letters in the term will be revealed to give them some clues as to what's being drawn.

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In game options, you can configure how letters are revealed. You can choose no letters revealed, 50% of them, 75% of them, just the first and last, it's up to you!

Also, one last thing — there's a timer for each round! It's up for the drawer to draw and the guesser to guess before time runs out! The duration of a round is another option you can modify when setting up the game.

 

Round Over

When the round ends, the term is revealed for everybody to see. And then...points are are awarded to students!

Guessers are granted points for guessing correctly, if their first guess was an accurate one, and for guessing faster.

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You can disable the extra points for guessing faster while setting up your game.

The drawer is awarded points based off how many guessers guessed their drawings correctly!

On your end, you can choose to end the game, or start a new round.

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You get to decide this at the end of each round, which means you get full control over how long a game of Draw That lasts.

 

End Of The Game

When the game ends, the winner is the student that got the most points across all rounds.

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Also, see that little View Drawings button on the top right? Click that and you and your students can look over the drawings across all rounds.

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You can even right click and save those drawings to your desktop!

 

Safety

I graduated from high school a little less than two years ago. I know what can happen when you give a student the ability to draw anything and have that show up for everybody.

I want this mode to be a fun and safe time for every student. We have some safety features already built into Gimkit, but we also built a few more specific to this mode.

Classes

Classes aren't required for this mode, but is a great part of Gimkit generally, and specifically for this mode! Classes forces students to use their real name and makes it impossible for students outside your class to join your games.

If you use classes, you'll be able to know who every student is and can ensure that nobody outside your class joins your game. You can read here to learn how to create a class.

Pick Your Drawer

Remember, as the teacher you always get to decide who the drawer is for each round. With that, you can decide to only let students who you trust draw.

Clear Canvas

If a student begins to draw something inappropriate, you always have a manual override. On the bottom left of your screen, you'll have a Clear Canvas button.

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Click this button at anytime and everything in the drawing will be erased for all students. Right below that, you can click the button to end the round early, so that the student cannot continue to draw.

Clean Guesses

When students guess what a drawing is, that guess shows up on your screen and the screens of other students.

However, if that guess contains something that our filter deems inappropriate, that guess won't show up for anybody. Additionally, all future guesses from that student will be hidden. One strike and you're out!

If you want to take things one step further, you can fully disable the Guess Feed in game options.

 

Have fun!

That's everything you need to know about Draw That!

We hope this mode brings some great learning and great laughs. Draw That isn't a Forever Mode yet, so it will leave sometime in the future. We'll give you a heads up though, so you know it's coming.

Have fun and please share your student's amazing art creations with us!

Carbon negative now, before, and beyond

Today, Gimkit is carbon negative for our entire history and moving forward.

The threat of global warming to humans, animals, nature, and the planet is real. We all want today's and tomorrow's students to grow up on a healthier planet.

I'm nowhere near understanding all of the complexities of working to make a healthier planet. What I do understand though? This is a team effort. Individual actions may not appear like a big deal, but together, they can add up for big change.


Our servers which allow you to access Gimkit, the computers we work on, the planes we go on for conferences — these all spew carbon in the atmosphere, heating up our planet.

While fewer carbon emissions in the first place is always better, there are many parts of our business where it's physically impossible to not release any emissions.

This is where carbon offsets come in, which we're purchasing to offset all our emissions and then some. Carbon offsets don't erase our emissions, they simply prevent someone else's.

As an example, a dairy farm can install a machine which captures and destroys methane that would otherwise be released into the atmosphere. These machines, they're expensive — that's where carbon offsets come in. Carbon offsets help pay for projects like those, so we can reduce emissions in other areas.


Calculating our exact carbon footprint is...tricky.

We used the help of another company who is kind enough to share their emissions broken down by category. This company is similar to ours — works remotely, builds software.

Using their numbers, we were able to roughly determine how much we need to offset. But we wanted to be super conservative. From what we know, we're offsetting at least 2x the carbon we emit — therefore making Gimkit carbon negative.

For every tCO2e we emit, we offset roughly two (or more).

And while we'll offset all of our future emissions, we've also offset all emissions since the beginning of Gimkit — when I was ending my sophomore year of high school.


Offsets are great, but we want to do even more. Throughout this year, we'll be making contributions to organizations and projects that are helping fight climate change.

We're still discussing the best projects/places/organizations to contribute to — if you're aware of any, I'd love to hear about them!

Gimkit is now a carbon negative company. It's a great start, but there's still a lot more to be done.

Trust No One

Welcome to Trust No One!

Trust No One is our most unique game mode — there's no upgrades, powerups, cash, or leaderboards. This is a whole new style of gameplay!

The objective of this mode is simple: locate the impostors and vote them off the ship.

If you or your students have ever played Among Us, this mode is similar!

 

Gameplay

When the game begins, students learn which role they have: Crewmate or Impostor.

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The core of this mode is the same as all other game modes: students answer questions at their own pace. However, instead of earning cash, students earn power ⚡️.

The more power students acquire, the more they can help their side win!

 

Crewmates: run investigations and find the impostors.

Crewmates can use their power to run investigations on other players. Investigations help crewmates identify other crewmates. With enough investigations, you can rule out enough people to eventually find the impostors!

Running an Investigation

When a crewmate runs an investigation, they decide who they get to investigate. If a crewmate investigates an impostor, they'll get an Inconclusive result back. If a crewmate investigates another crewmate, they'll sometimes get an All Clear result, other times an Inconclusive result.

Private and Public Investigations

Crewmates can run two different kinds of investigations: private or public. With a private investigation, results are only shared with the crewmate who ran the investigation.

Public investigations require more power, but All Clear results show up on The Clear List for other crewmates to view. This helps crewmate efficiency by running investigations on those already cleared.

Nothing Lasts Forever

Crewmates can only run a certain number of investigations. Once that counter reaches zero, no more investigations can be run. Keep an eye on it and make sure you're investigating wisely!

 

Impostors: blend in and sabotage crewmate operations

Impostors can use their power to sabotage crewmate operations or blend in as a crewmate. It's up to them to handle that balance!

Investigation Remover

Remember how crewmates can only run a certain number on investigations? Impostors can use their power to decrease the number of investigations crewmates can run.

Fake Investigation

An easy way to spot an Impostor is to find the person not running any investigations. To counter this, impostors can run fake investigations.

Disguise

To blend in even more, impostors can use their power to put on a disguise. This allows them to appear as a crewmate when someone investigates them.

 

Meeting and Voting

When it's time to vote someone out, the teacher or a student can call a meeting. This is where students can discuss their observations, suspicions, and evidence. This portion of the game can drag on for a while, so we encourage teachers to set a time limit to keep the game flowing.

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Voting

When the discussion ends, it's time for students to vote on who they think the impostor is! The student with the most votes gets ejected off the ship.

What Happens When Ejected?

Students ejected can still participate in the game! Instead of using their power on normal actions like investigations, they'll be able to donate their power to teammates.

Meeting Counter

Crewmates must be careful with the meetings they call! Just like investigations, meetings are limited. The crewmates lose the game if they run out of meetings before voting all the impostors off!

The number of meetings that can be held is equal to the number of impostors plus one for every eight students.

 

Who Wins?

Crewmates win the game if they vote all impostors off the ship.

Impostors win if at least one impostor remains onboard by the time crewmates run out of meetings.

Can I end the game early?

You can by clicking the "End Game Early (Impostors Win)" button.

 

Pro Tips

Customize Game Options

If you're finding games are too difficult/easy, take too long, or go by too quickly, there's lots of options for you to tweak!

When you select this mode, feel free to experiment and try different options that best fit with the size and time constraints of your class.

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More To It

We've baked in tons of small details/mechanics in this mode — all that help those paying close attention find impostors. We wrote up an advanced strategy guide that students can access here: https://www.gimkit.com/TrustNoOne

No Need To Be An Expert

There's a lot of new mechanics and strategy in this mode — it might take your students a few tries to fully get the hang of it. In the same way your students might have needed some time to understand powerups and upgrades, they may need some time to fully understand the ins and outs of this mode.

 

Have Fun!

This mode is a ton of fun, and we're excited to hear about all the heated debates and discussions students are going to have.

Now go out there and vote off those impostors!

The Floor is Lava!

Hey everyone!

It's been a long time since we released a new game mode, no? Well, we've got a one for you: The Floor is Lava!

This mode is unique — it's our first fully cooperative mode. Instead of students competing against each-other, they work together towards a common goal.

The objective the mode is simple: stay above the lava as long as you can!

Once the game starts, lava will begin to rise. It starts off slow, but gets faster and faster over time. Students will work to construct a tower. Once the lava eclipses the tower, the game ends!

Building The Tower

On the student's end, they'll have a special section in the shop to purchase builds. Those builds will increase the height of the tower.

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The builds get more and more expensive, but they also add more and more height. Strategize, budget, and plan!

Special Powerups

The Floor is Lava also has two special powerups!

Lava Pause stops the lava from rising for 10 seconds. However, only 30% of students will get this powerup.

When students purchase a build, its takes some time to fully complete. Instant Build gets their new pieces built instantly!

Pick Your Difficulty

As your students try to beat their record time, you can make things easier or harder for them. We've got four difficulties for you to choose from: Easy, Normal, Hard, and Ludicrous!

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Too Far Ahead?

While students are playing, you'll have a button to increase the height of lava by 10%. This is great if you want to end the game early, or if students are doing a bit too well.

Have Fun!

The Floor is Lava leaves Gimkit on October 19th. After the 19th, Humans vs Zombies will come in for Halloween.

That's it! That's all you need to know about Floor is Lava. Drop in, have fun, and hopefully your students can set some new records!

The Hub - a simple place for everything students need

Today we're releasing something new for your students: The Hub.

Over the past few weeks, I've learned just how big of an impact making something simpler is — even just removing a single step.

Recently, we made tons of improvements to classes that make them incredibly easy to join and get setup. We made all those changes from listening to you — there's now fewer areas for a student to get stuck, and it seems to be helping you all a ton.

Well, The Hub isn't revolutionary, or even particularly exciting. It's just something that makes using Gimkit even easier and simpler — it cuts down the possible areas for confusion.

The Hub is a central place for everything a student might need to access in Gimkit. If you're using classes, your students will find live games and assignments all in a single place.

Assignments

For as long as assignment has been around, you've had to send a different link for each assignment for each class. Not anymore.

With The Hub, all of a student's assignments show up in one place — no need to share the link.

They can see what's coming up, what they've completed, and what they need to do soon. The Hub shows a student all their assignments across different teachers and classes.

This means there's no need to send out assignment links anymore! Students can access them all right within The Hub.

Live Games

The other half of Gimkit is live games. Those too are right within The Hub! Once you start hosting a game, students can find the game code and a button to join at the top of The Hub.

No need to send the game code out anymore! Just have students visit The Hub, and click to join your game.

The Hub also allows you to schedule live games! Tell your students the time you plan on playing Gimkit, and ask them to open The Hub at that time. They'll see the game there ready to join. And with video calling integrated within Gimkit, they can join your game and video call in a single place.


The Hub is available to everybody right now! Just make sure you're using classes when hosting live games or creating assignments. That's how we know what to show to students.

I hope this makes things even a little bit easier for you and your students. As always, if you have any thoughts or questions, feel free to reach out.

Thanks so much!

An upgrade gets an upgrade

Almost three years ago when Gimkit launched, it had the same four upgrades in the shop today: Money Per Question, Streak Bonus, Multiplier, and Insurance.

We've added some additional levels and changed the pricing a bit, but the way these upgrades work has remained exactly the same. Well, today we're changing things up a bit. We're changing how Streak Bonus works.

Previously, the streak bonus kicked in only when you answered two questions correctly in a row.

Now it stacks. So you'll get an additional bonus on your second question answered correctly, and then another bonus on your third, fourth, and so on.

If you get one question wrong, your streak resets to zero. The more accurate you are, the more you earn and the more you have to lose.

The Streak Bar shows your potential future earnings if you continue to answer questions correctly.

So, why did we make this change?

Progression

With the old streak bonus, you reached your maximum amount of money earned per question at two questions correct. This meant long stretches of game could go on where you were just earning the same amount of money.

Now that the bonus stacks, you're earning more and more every single question. It helps students feel they're constantly working towards something!

Reward Accuracy over Speed

One of the core design decisions of Gimkit has been to reward accuracy over speed. It's why we've never awarded more money for questions answered quickly.

With this change, you start to earn the big bucks by answering questions correctly in a row. But remember, one incorrect answer and your streak resets back to zero. This helps incentivizes students to slow down and think about the question before answering.

Underdogs

This new streak bonus change also allows students who aren't typically the best shoppers to place higher on the leaderboard.

In a few simulations we ran, there were quite a few scenarios where a student that was more accurate, but had worse upgrades still won the game. Of course strategy is still an important piece to winning Gimkit, but this allows other ways to win as well.


That's the new change to streak bonus, and it's available right now! We're just a team of three, and changes like this don't always correlate well when played with a class of thirty.

So, send us you and your student's feedback! We've got lots of things we can tweak like the pricing of upgrades and how effective they are.

Thanks for your support and stay tuned — we've got a lot of exciting game changes ahead!

Kitroduce Yourself is Back!

We've released tons of back to school updates already, like Zoom calls within Gimkit, and major improvements to assignments.

Well we've got another back to school update. This one isn't so much of a release, it's a re-release. We're bringing back Kitroduce Yourself! Here's how it works.

If you're not familiar, we have an incredible feature in Gimkit that allows your students to create the questions in realtime. It's called KitCollab.

It's super simple. After students enter the game code, they're asked to create their own question.

 
 

Once they submit the question, you're able to accept/reject it.

 
 

Then, once you start the game, you'll be playing Gimkit, but with questions the students just created! Plus, that Kit is saved to your account - that means you can play it later or assign it as homework.

Well, with Kitroduce Yourself, there's a neat little option when students add their questions. Did you spot it?

 
 

That's right, student can take a photo of themselves and attach it to their submitted question! You can use this to have students introduce themselves and get to know another better. That's why we called it Kitroduce Yourself!

Students can take a photo, and then decide what kind of question they want to ask. Perhaps a three truths and a lie. Or maybe a question to get to know their name. It's up to you and your students!

 
 

Once you start the game, your students will be playing Gimkit and getting to know one another at the same time. As always, if they get a question incorrect, they'll be able to learn from it and move on!

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And that's Kitroduce Yourself. Looking forward to all the creative ways you all will use it with your students. As always, we're here if you need anything or have any questions.

Assignments just got a big upgrade

Let's talk assignments because there's a whole lot that's new.

Assignments in Gimkit allows your students to play Gimkit asynchronously. No scheduling live games and sending out the game code. Instead, students play Gimkit on their own time, at their own pace. They've been used a ton with distance learning.

I first launched assignments two years ago because students were begging their teachers to assign Gimkit as homework. Now with distance learning, assignments play a much more central role in the way many of you use Gimkit.

The thing is, we haven't spent too much time or attention on assignments since it came out. Today that's changing - we've got some awesome updates to share with you all! Watch the video to see what's new:

Awesome, no? Let's dive into the details a bit more.


View students working on an assignment

Sometimes, students don't finish an assignment. Up to this point, it's looked like they hadn't done anything at all. Not anymore.

Now you're able to see which students started working on the assignment, but haven't finished it. You'll see when they started, and how far they got.

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View multiple completions

You can now view students that complete an assignment multiple times. Before we just showed you their first attempt, now we show you all of them.

Oh, and you'll get a report on each attempt, that way you can see how the student improved over time.

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View the report for a specific student

Earlier this year, we added reports for assignments, that way all the data you get from live games, you get for assignments. But now it's much quicker to view a student's results.

Under each student, you'll see a "View Report" button. Click that and you'll see their report pop up on the screen. It's incredibly easy and fast to find areas that your students might need help with.

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Change an assignment after the fact

If you've ever used assignments, this story is probably familiar. You created an assignment, but students told you that it was a bit too difficult. You went to go lower the cash goal only to find that you can't!

Not anymore. Now you can modify an assignment's options after it's been created. Start students off with more cash, make it easier to reach the cash goal. Whatever it is, you can change it anytime.

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More information for students

When students complete the assignment, there's now some additional learning and fun.

First up, they're able to view how many questions they got correct and incorrect, just like in a live game.

If they scroll down, they're also able to view all the questions in the assignment. This way, they can review and see what they might have missed.

And finally, they can now CLAP when they complete an assignment. This time though, you won't have to hear it. 😆


That's what's new with assignments! As you explore more, you'll see lots of smaller improvements like our new assignment creator. We'll let you have fun with those.

We hope these updates will make assignments better for everyone. And for those starting this year with distance learning, hopefully this makes using Gimkit remotely even easier and more fun.

If you'd like to learn more, we have a bunch of helpdesk articles on assignments you can find right here. And, as always, let us know if you have any questions at hello@gimkit.com

Take care and have a great school year!

Gimkit Basic has changed

Today, we're releasing an update to Gimkit Basic, our free plan.

One piece of feedback we've gotten on Gimkit Basic is that, for educators who are new to Gimkit, the current restrictions hinder your ability to explore and create.

The original Gimkit Basic basic plan restricted the creation of material — you could only create a certain number of Kits and only edit each of your Kits once.

A common request from educators new to Gimkit is for additional Kits or edits because of typos, mistakes, or not understanding how Kit creation works. In short, many educators have told us that having restrictions on our free version of Gimkit makes sense, but the ones we have are too restrictive.

Because of this feedback, we've been discussing an update to Gimkit Basic for over a year and a half.

The solution we've come up with does a much better job of letting educators new to Gimkit get a feel for it, learn how to use it, and really test it out. Here's how the new Gimkit Basic works:

Now, anybody who now registers for Gimkit will be on a trial of Gimkit Pro for 30 days. That way they can access everything Gimkit has to offer without restrictions.

If you don't upgrade after the trial is complete, you'll be downgraded to Gimkit Basic, however, Gimkit Basic has changed a bit.

The new Gimkit Basic restricts classroom use of Gimkit, but gives you more freedom and time to play around with Gimkit and doesn't restrict content creation.

What’s changed with Gimkit Basic?

  • Pro trial - New Gimkit Basic accounts get a 30 day trial of Pro

  • The Kit limit is gone - create as many Kits as you want

  • The edit limit is removed - edit each of your Kits as many times as you’d like

  • Player limit - no more than 5 players can join lives games

  • Assignment creation - no new assignments can be created

For those of you on Gimkit Pro, nothing will change. You'll still have full access to everything Gimkit has to offer. This is just a change for new educators and those already on our free plan.

If you have any questions, just let me know. Thanks!

Gimkit Guide to Remote Learning

Hey everyone!

To be honest, I wasn't planning on writing this. With COVID-19, I'm sure your inbox has been inundated with every single company reaching out to share what they're doing.

A bunch of that stuff is helpful and cool, but it's a lot of stuff. And perhaps the last thing you all need right now is more information thrown at you.

However, over the last few days, many of you have shared with us how you're using Gimkit remotely. And even more of you have asked how to use Gimkit remotely. With that, I thought I would compile it all together in one place: The Gimkit Guide to Remote Learning!


Assignments

The easiest way to use Gimkit remotely is with assignments. With assignments, students can play Gimkit at anytime and anywhere! That means you don't need to host a live game, share a game code, or even be online at all!

When you create an assignment, you'll select a Kit you want students to play, and how much money you want each student to earn. The target cash amount you set will depend on your student's comfort with Gimkit and the upgrades.

By default, we set the target cash amount to $500,000. For someone that is moderately comfortable with Gimkit and the content, this takes about 15 minutes to reach. Feel free to adjust the cash amount as you go!

After you create an assignment, you'll get a link. Just share that link with students and they'll be able to play the assignment. The link never expires!

Assignments work a bit differently than live games. Instead of students competing against one another, students attempt to reach the cash goal at their own pace. What that, the game is focused on just the individualized elements. That means no Icers, Reducers, or other powerups that involve other players.

When a student completes the assignment, you'll see it on your end along with their accuracy.

And that's what you need to know about Assignments. Click here to learn more about creating your first assignment.


Video Conferencing

While assignments are great, there's nothing like a live game of Gimkit! With your students not in your class, video conferencing is the best way to make it feel like your students are still with you!

In terms of the video conferencing software, we've seen educators use Zoom and Google Meet to share their screens and host their games. However, I'm sure there are many others out there that would work well!

 
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So if you're looking to recreate the classroom remotely, hosting a live Gimkit game over a video call is the way to go!


View The Leaderboard

If you're unable to do a video call and still want to host a live game, we just added a new feature into Gimkit that should help!

Students can now see the leaderboard on their own device. They will just need to click the leaderboard icon on the top left.

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With that, students can see who's in first place, and where they rank!


Classes

Using Classes will help make using Gimkit remotely a whole lot easier. Here's what you get when you use Classes!

No need to share game codes

Part of the challenge of getting everyone in a remote Gimkit game is sharing the game code and them entering in their names. With Classes, no need to do that. As long as students have joined your Class using an email or Google, as soon as they go to gimkit.com/play, they will instantly be brought into your game. It's like magic!

No outsiders

With everyone at home, it's super easy for students to share game codes with their friends. With Classes V2, only those in your class are allowed to join.

View those that haven't completed an assignment

Another addition for assignments when using Classes: You'll be able to see a list of who has and has not completed the assignment.

All in all, Classes is optional, but it makes just everything in Gimkit a little bit better!


Other fun ideas

With students at home, we've seen a bunch of cool uses of Gimkit. Here's a list of some cool things we've seen/heard:

  • Students competing in Gimkit against their guardians or siblings
  • A student becomes the game host, commentating the entire game over a video call
  • Using KitCollab to have students create their own questions
  • Silent Team Mode: students are in teams, but can't talk to one another
  • Daily live games at set times with larger groups - share the code and host a melée

Where you might want to use another quiz game

Gimkit's great, but some of the other games are much better for certain situations. Here's a few places where you might not want to use Gimkit.

Introducing new content

While Gimkit certainly can be used to introduce new content, if you're looking to explain something to your students mid-game, I'd recommend Kahoot.

Kahoot has a slides feature, where mid-game, you can stop and explain an idea or topic. This is typically a premium feature, but Kahoot is offering free premium access for educators impacted by COVID-19.

Traditional tests

If you're looking to conduct a more traditional test, Quizizz is probably your best bet. They have a special Test Mode meant specifically for assessments.

With it, questions are only asked once, and you get a very detailed report at the end of the test.

Just as a note, these are both personal recommendations! Kahoot or Quizizz have no idea I'm including them in this post, which means they're reading this for the first time right alongside you.


Well folks, that's the Gimkit Guide to Remote Learning. Hope you found something useful! Of course, if you ever have any questions, reach out to us: hello@gimkit.com — we read and respond to every single one of your emails.

And stay tuned on Twitter (@gimkit) for new features we might release to help with remote learning. Plus, we'll be sharing some awesome and creative ways educators and students are using Gimkit while at home.

It's a weird and strange time for all of us, but we'll get through it. Stay safe and healthy!