Trust No One

Welcome to Trust No One!

Trust No One is our most unique game mode — there's no upgrades, powerups, cash, or leaderboards. This is a whole new style of gameplay!

The objective of this mode is simple: locate the impostors and vote them off the ship.

If you or your students have ever played Among Us, this mode is similar!

 

Gameplay

When the game begins, students learn which role they have: Crewmate or Impostor.

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The core of this mode is the same as all other game modes: students answer questions at their own pace. However, instead of earning cash, students earn power ⚡️.

The more power students acquire, the more they can help their side win!

 

Crewmates: run investigations and find the impostors.

Crewmates can use their power to run investigations on other players. Investigations help crewmates identify other crewmates. With enough investigations, you can rule out enough people to eventually find the impostors!

Running an Investigation

When a crewmate runs an investigation, they decide who they get to investigate. If a crewmate investigates an impostor, they'll get an Inconclusive result back. If a crewmate investigates another crewmate, they'll sometimes get an All Clear result, other times an Inconclusive result.

Private and Public Investigations

Crewmates can run two different kinds of investigations: private or public. With a private investigation, results are only shared with the crewmate who ran the investigation.

Public investigations require more power, but All Clear results show up on The Clear List for other crewmates to view. This helps crewmate efficiency by running investigations on those already cleared.

Nothing Lasts Forever

Crewmates can only run a certain number of investigations. Once that counter reaches zero, no more investigations can be run. Keep an eye on it and make sure you're investigating wisely!

 

Impostors: blend in and sabotage crewmate operations

Impostors can use their power to sabotage crewmate operations or blend in as a crewmate. It's up to them to handle that balance!

Investigation Remover

Remember how crewmates can only run a certain number on investigations? Impostors can use their power to decrease the number of investigations crewmates can run.

Fake Investigation

An easy way to spot an Impostor is to find the person not running any investigations. To counter this, impostors can run fake investigations.

Disguise

To blend in even more, impostors can use their power to put on a disguise. This allows them to appear as a crewmate when someone investigates them.

 

Meeting and Voting

When it's time to vote someone out, the teacher or a student can call a meeting. This is where students can discuss their observations, suspicions, and evidence. This portion of the game can drag on for a while, so we encourage teachers to set a time limit to keep the game flowing.

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Voting

When the discussion ends, it's time for students to vote on who they think the impostor is! The student with the most votes gets ejected off the ship.

What Happens When Ejected?

Students ejected can still participate in the game! Instead of using their power on normal actions like investigations, they'll be able to donate their power to teammates.

Meeting Counter

Crewmates must be careful with the meetings they call! Just like investigations, meetings are limited. The crewmates lose the game if they run out of meetings before voting all the impostors off!

The number of meetings that can be held is equal to the number of impostors plus one for every eight students.

 

Who Wins?

Crewmates win the game if they vote all impostors off the ship.

Impostors win if at least one impostor remains onboard by the time crewmates run out of meetings.

Can I end the game early?

You can by clicking the "End Game Early (Impostors Win)" button.

 

Pro Tips

Customize Game Options

If you're finding games are too difficult/easy, take too long, or go by too quickly, there's lots of options for you to tweak!

When you select this mode, feel free to experiment and try different options that best fit with the size and time constraints of your class.

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More To It

We've baked in tons of small details/mechanics in this mode — all that help those paying close attention find impostors. We wrote up an advanced strategy guide that students can access here: https://www.gimkit.com/TrustNoOne

No Need To Be An Expert

There's a lot of new mechanics and strategy in this mode — it might take your students a few tries to fully get the hang of it. In the same way your students might have needed some time to understand powerups and upgrades, they may need some time to fully understand the ins and outs of this mode.

 

Have Fun!

This mode is a ton of fun, and we're excited to hear about all the heated debates and discussions students are going to have.

Now go out there and vote off those impostors!